PhotoCity game is a collective construction of 3d models via user contributed photos comparable to Building Rome in a day or Microsoft Photosynth.
Experience some of the awesome reconstructions on the PhotoCity Game youtube chanel.
PhotoCity game is a collective construction of 3d models via user contributed photos comparable to Building Rome in a day or Microsoft Photosynth.
Experience some of the awesome reconstructions on the PhotoCity Game youtube chanel.
WILDLIFE is a projection from a moving car onto buildings in the city. The tiger’s movements are programmed to correspond to the speed of the car.
Really cool invisible violin using a wiimote, a bioglove and Max/MSP.
Here are two trailers of things to see at this year’s SIGGRAPH starting June 25th in LA.
I wish I could be there.
I think PadRacer was the first iPad App I have seen that used iPhones as a cotroller, but this Super Nintendo Emulator in addition brings back those sweet memories ;)
LuminAR is a compact Pico-projector, camera, and wireless computer that can be screwed into standard light fixtures or attached to interactive robotic arms to transforms surfaces and objects into interactive spaces. A really cool concept how interactive devices like personal computers can seamlessly be integrated in to our physical world by Natan Linder and Pattie Maes from the Fluid Interfaces Group at the MIT Media Lab.
[via Gizmodo]
I wanted to play with Firefox’s ability to read accelerometer input and I just loved the idea by Just Be Nice Studio to only use HTML and browser elements to build a brick breaker game. And that’s how Browser Breakout was born.
For more information and a playable demo please visit the project page.
Brilliant idea by Vitamins Design Consultants for an instruction manual, in particular for people having difficulties learnings to use their new handset.
[via Unplggd]
Lucia is a programable LED Matrix for generative realtime animations that can be affected by presence, light and sounds.
The project is created by Tangible Interaction and programmed by Matthias Dörfelt (Moka) using openFrameworks.
I want one!
You might have seen Berlin based artist Niklas Roy’s work Pongmechanik before, an electro mechanical version of the video game pong. Last sunday his exhibition called Maschinen (machines) at Kunstraum Walcheturm in Zürich, Switzerland ended and if you, like myself, weren’t able to go, he prepared an interactive walkthrough of it. And his work is absolutely worth seeing.